Responsive Design: An eLearning Necessity?
In the United States, people spend an average of 7.4 hours looking at screens each day. Time online is spread between smartphone, tablet, PC/laptop and television. With tons of devices in varied screen sizes being used by the trainees and employees, there is a dire need to make training content available on and optimized for […]read more
Learning Management System: Break-up or Make-up?
Relationships with technology don’t always last forever and this is certainly true with your enterprise’s Learning Management System (LMS). Now more than ever, enterprises are realizing the true power of an all-in-one delivery system for training and development and how truly dysfunctional things can become when users are dissatisfied and don’t understand how to effectively […]read more
Gamification in Education and Training – 4 Things to Keep In Mind
Gamification is a great tool to increase customer engagement or your products and services. Defined as the “integration of game mechanics in a non-game context to engage users and solve problems,” gamification is a simple source of material that is fun for the participant and efficient for trainers. The way you leverage some aspects of […]read more